I’ve never been stuck on a space station with hordes of bloodthirsty mutated humanoids, battling severe psychotic flashbacks, armed only with some futuristic mining tools and my wits. But if I was, this is exactly how I imagine it would be.
It’s hard to classify Dead space 2 as a game: it’s an experience, and one that’s hard to forget. From beginning to end, there are moments in DS2 that blur the line between video game experiences and real life memories. The amount of depth in each level is astonishing and the attention to detail creates a truly terrifying environment. DS2 is unpredictable, to say the least. The un-surety of what was lurking around any corner, combined with stellar sound design, had me jumping out of my seat at every turn.
This game is gross…(man, is it gross). Once you get past the squelching corpses, vomiting undead, exploding babies, and twisted packs of rabid children, you’re in for a horrific journey that even pushes the boundaries of morality. Not to worry though, once the initial shock wears off your guilty conscience is sucked out into the vacuum of space along with the dismembered corpses of your enemies.
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